![]() The latter is one of the tools used by another fresh feature of Update 2 - Timberborn beavers now suffer from negative statuses such as broken teeth and work injuries. Combined with Timberborn’s signature dams, dynamite, water physics, and the vertical architecture system, this allows for the full reshaping of in-game maps and the water flow.Īmong the 18 new buildings added today, there are also gravity batteries and teeth grindstones. The player can excavate the earth and turn it into new terrain blocks using huge golem-operated rigs. ![]() Update 2 also implements the endgame ability to terraform. As Timberborn’s lead designer Bartlomiej Dawidow points out, it is the studio’s nod towards the ever-expanding AI and the dystopian societies of the future. The golems are able to take up any job, and if the player is so inclined, they can even take over beaver colonies entirely. The wooden Barrelbots run on biofuel and a nitro-like catalyst while metal Cogheads are wound-up and use Control Tower grids to work faster. And, as with any machine, they need to be maintained. These robotic beavers are extra efficient workers with traits unique to the factions of their rodent masters. Rounding up the first year of the game’s evolution, developers released an update themed around a new core feature: the golems. Today, Mechanistry announced that Timberborn sold over 750.000 copies since its Early Access launch on September 15, 2021. The update also introduces in-game injuries, gravity batteries, and more. Update 2 allows the players of the post-apocalyptic city builder to employ robotic beaver workers and terraform the land. To celebrate Timberborn’s first anniversary and over 750.000 copies sold, Mechanistry released a massive content patch for the game. Timberborn mechanizes beavers, sells 750.000 copies in a year
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