![]() It's kind of a neat idea in theory, although in practice it's not quite as impressive. After earning a certain icon, any two characters can combine their powers to unleash a devastating, screen-clearing attack. Tweaks aside, the biggest addition to the formula are the "fusion" attacks. Anything that alleviates drudgery is a win in my book, and these choices do just that. It's also possible to revive defeated teammates on-the-fly as well, meaning that long slogs back to the most recent save point are no longer necessary. For example, players can now swap any member of their team of four out at any time. In terms of gameplay, the title uses the same basic overhead dungeon-crawl formula that Marvel Ultimate Alliance employed to success the first time, with only minor structural differences in this installment-although most are appreciated. It's not exceptionally well-written or interesting, but it works. Although I have to admit a certain level of incredulity at seeing Iron Man and his cohorts acting like goose-steppers while turning on characters they've spent their entire career being friends with, I can appreciate that it gives players a reason to go through the game twice. How this plot is implemented is that at a certain point in the story, the player must choose between pro- or anti-registration factions. ![]() I'm actually not familiar with the details since I wasn't buying the titles in question at the time, but the basics are easy enough to understand. The game's premise is that there is a rift in the Marvel world over the issue of whether or not superheroes should register their identities with the government. Three years have gone by since that game and Raven Software's substitute developer Vicarious Visions has delivered a direct sequel that still manages to be enjoyable in a mindless way, although it does nothing to eclipse its predecessor. It had its flaws to be sure, but it was one of the first superhero games that I felt really nailed the source material. Favoring Marvel more than DC, the first Ultimate Alliance was a direct hit in my eyes thanks to solid multiplayer and a huge cast of recognizable characters from the house that Stan Lee built. LOW Generally poor selection of heroes from Marvel's vast universe.Īs a big fan of both games and comics, it seems as though a merging of the two would automatically score big points with me-and that's not too far from the truth. HIGH Going multi with Luke Cage and Iron Fist, together again. Super Heroes? More Like Pretty-okay Heroes…
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